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NEXT GENERATION 3D AVATAR TECHNOLOGY

We took 3 years to develop our avatar technology utilizing NVIDIA PhysX and  Epic Games’ Unreal Engine 3.

To offer the richest possible experience in online self-expression, we took 3 years to develop our avatar technology utilizing Epic Games’ Unreal Engine 3 and Nvidia’s PhysX. It was through this diligence that we were finally able to create the most realistic avatar in the world today.

Our next-gen 3D avatar is comprised of more than 150 ‘bones’ and can reproduce amazingly realistic movements with the application of dynamic physics technology. The PhysX engine enables life-like representation and movement of the avatar’s body, hair, and clothes in even the most minute details - from the sway of the skirt, to the jiggling of the jewelry

By utilizing Epic’s most advanced 3D engine to date, we have been able to take their cutting edge technology to offer the maximum in 3D realism and the highest possible quality in animation effects. From basic interactions between avatars such as a handshake, to more advanced character animations like a breakdance backspin, all of our avatar gestures are reproduced with alarmingly realistic detail thanks to the technological architecture powering the Nurien world.

  • About NVIDIA
    NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce graphics products, the professional design and visualization market with its Quadro® graphics products, and the high-performance computing market with its Tesla™ computing solutions products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit
    www.nvidia.com.
  • About Unreal Engine 3
    The award-winning Unreal Engine is known for cutting-edge graphics and best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3's advanced toolset is designed specifically to accelerate developers' productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained through the Unreal Technology Web site at
    www.unrealtechnology.com.
  • About Epic Games

    Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping Unreal Tournament 3 for PC and PlayStation 3. Epic’s breakthrough game, Gears of War, sold over 4.5 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards’ Best Console Game and Spike TV’s 2007 RPG of the Year Mass Effect by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year BioShock by 2K Games. Epic's Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine's Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, 2006 Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at www.epicgames.com.

    Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere. All other trademarks are the property of their respective owners.